Red5 is an Open Source Flash Server that streams audio, video and data to and from the flash plugin live and on demand. Codegent is a full service web development new media agency, based in clapham, london, uk, that specialise in flash design and development work and helped pioneer the open source red5 flash server.

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Third Thursday - July News

Posted by Mark McDermott on 21 July 2011 at 11:14 AM
Categories: Codegent News, Site Launches, Mobile
Mark McDermott
Mark McDermott
Co-Founder
BLOG: Third Thursday - July News

It's the Third Thursday of the month and continuing the theme of exotic locations I am in Italy.

Links referenced...

THAI CHINESE KOREAN JAPANESE
iPhone Lite iPhone Lite iPhone Lite iPhone
iPhone Pro iPhone Pro iPhone Pro  
iPad iPad iPad iPad
Android Lite Android Lite Android Lite Android Lite
Android Pro Android Pro Android Pro Android Pro
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Third Thursday - June News

Posted by Julie Coassin on 16 June 2011 at 03:47 PM
Categories: New Wins, Codegent News, Site Launches, Web Apps, Mobile
Julie Coassin
Julie Coassin
Project manager
BLOG: Third Thursday - June News

It's not the Third Thursday of the month but there is a good reason: 2 major exciting launches today!

Echelon

The team in Singapore at the Echelon2011. launching Dash

Other links referenced...

Echelon
Get Dash
4music

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5 essential tips for mobile commerce success

Posted by Julie Coassin on 14 June 2011 at 11:07 AM
Categories: Musings, Codegent College, Web Apps, Mobile
Julie Coassin
Julie Coassin
Project manager
BLOG: 5 essential tips for mobile commerce success

Research by eBay recently revealed that mobile shopping could receive a £4.5bn boost in the UK by 2016, rising to as much as £19bn by 2021, if nurtured correctly. The rapid growth in smartphone penetration has clearly helped mobile commerce to gain increasing acceptance amongst both users and retailers.

Smartphones represent 24% of all mobiles sold worldwide between January and March – up from 15% a year before - and the 50% tipping point may only be a year or so away (via The Guardian). This is an exceptional opportunity for retailers to speed up their mobile efforts and drive more sales.

However although mobile commerce’s popularity is growing and the majority of retailers are convinced that it will eventually become as popular as e-commerce, just 16% have a strategy in place, and 28% have no plans to implement one (Vanson Bourne survey of 100 marketing and IT directors at UK retailers, and 1,000 consumers).

Smartphones are taking a central position in our daily routine, not just to make phone calls but to access the web, look for recipes, check our Twitter, Facebook, find a restaurant, read news... Now users are also showing an increasing appetite for carrying out transactions on these devices; however their expectations of mobile commerce are pretty high so when jumping onto the “m-commerce” bandwagon you need to make sure you do it well. There are 10 million UK consumers using mobile commerce but 83% say they have experienced problems. (Tealeaf survey)

Below are few of the important things to think about when developing your mobile commerce site that will help you mitigate against potential problems that some mobile users experience.

  1. Mobile site or Native App. What is the best?

    First let’s define both terms: a native application is a piece of software designed and developed to run specifically on a computer, smartphone, or tablet. So for example a native application developed for the iPhone will need to run on its proprietary iOS platform. The mobile web refers to the browser-based Internet experience on mobile devices. Mobile websites have the ability to run across essentially any platform with a built-in web browser.

    There is no “best route” and you can’t just pick and choose which channels to support without a bit of research as it mostly depends on who your customers are, what devices they use, what they are trying to do and when. You need to be there when the customer is ready. 

    In a report revealed at the end of last year, comScore’s MobileLens indicates that nearly twice as many smartphone users accessed online retail via a website rather than a native app, BUT some other reports seems to show higher conversion rates for native iPhone apps versus typical mobile websites. 

    My recommendation would be to start with a mobile site, and then upgrade at a later stage to an application. This is actually a very good way to first test on mobile web what works or not, take learnings, customer’s feedback from their experience and then use that as a foundation to build applications for iPhone, Android or other mobile platforms.  

    So why should you start with a mobile site? Well, a mobile site has a greater appeal to customers across a variety of phones. Basically you don’t need to design multiple apps and anyone with a web connection can access your mobile site. It is therefore also a cheaper option! If you opt for an app you will restrict your mobile customer base to users of compatible handsets. In the case of Apple you will also need to wait for approval before release and before you can make tweaks to your app. 

    Having a mobile site means you are freer, in control and users always get the latest version as you can push updates whenever you wish! Another good thing about a mobile site for commerce is that users looking for a particular product can come across your mobile optimised site using any of the search engines and via links from other websites, blogs, Twitter, Facebook and those embedded in emails. Whereas with an app, users will have to actively search for it and then download it to their phone. That sounds like a lot to ask of your customers, especially if they are new ones.

    Additionally, there are several apps stores gathering tons of apps. Unless you are a large retailer (and even so), it usually takes a lot of effort to feature in the App Store charts and you will need a very well defined strategy to break into the top list for your category in order to not get lost in the crowd. (Find out more about app store optimization)

    One argument for apps over the mobile web is the additional functionality that apps can offer but the next generation of the web language HTML5, although the completion is expected in 2014 and its implementation on mobile devices is still both fragmented and incomplete, is able to offer many features that make it possible to create web based applications that behave like native apps (geolocation, access to the phone’s camera, offline storage, video/audio streaming...). HTML5’s advantages of cross-platform compatibility, channel freedom (not being dependent on the app stores), enhanced discoverability due to better search engines etc. provides the opportunity to develop both faster and cheaper, with a wider audience to sell to. The Financial Times just launched a HTML5 Web App that enables readers to access content across tablets and smartphones. 

    Please don’t think I am against apps, I’m really not! I love apps and they should be developed when there is a need to provide functionality that goes beyond what HTML5 can offer (richer experience, photo function, games, augmented reality...) but when it comes to retail I truly think mobile sites are great. This is even truer if you are a small business, as it will end up being more financially effective. However if you already know that a large percentage of your visitors are iPhone or Android users, then you might want to look into developing dedicated mobile apps. Finally if you really want to do a massive push in the mobile area, why not try developing both a mobile site and an app like Ebay has done? 

    In case you want to read more on the recurring subject:
    Will HTML5 Replace Native Apps Any Time Soon?
    HTML5 Is An Oncoming Train, But Native App Development Is An Oncoming Rocket Ship
    HTML5 vs. Mobile App. The Winner is…
    Mobile commerce: should you have a site or an app?
    Mobile commerce: ten reasons to choose the web over apps
    Native App vs. Web App: Which Is Better for Mobile Commerce?

  2. Redirect mobile searchers to the mobile version of your site.

    This sounds obvious but detecting which type of device a user is browsing with and redirecting to the correct version of the site is essential. You made the effort to build a mobile site so promote it! This will provide a great user experience and it will likely make your users stay on the site. In addition, if you are going to develop a mobile site, it is important all pages deliver the same user experience – i.e. sending users to pages non-optimised for mobiles is a no-no. 

  3. Keep your mobile site simple, but not too simple.

    Your mobile site should be a “lite” version of your desktop site, first of all because it needs to load very fast but also because of the size of the device. Any funky and flashy features should be left to the desktop experience. However, there should be no real disadvantage to using a retailer’s mobile version and users expect the same sort of browsing and buying experience as they would from their laptops and PCs. Consumers want to find the exact same products and the same product availability as on the main site. Therefore you need to provide full product specs, quality photos, videos and reviews.

    A few tips:

    • Provide obvious buttons and call to actions that stand out by using different sizes and colours
    • For users who know what they are looking for offer them a search function
    • Think of users who are likely to make mistakes whilst typing a search term from a smartphone and add an autosuggest to your search box
    • Consider slow connection speeds and ensure you are minimising the amount of data each of your page uses (ie: reduce the size of your images, limit the quantity of text)
    • Provide an effective filter option
    • In addition to all the various information about the product (price, photos, details...), display delivery details on your product page as the user will certainly not take the time to go up to the checkout to find that information. You will most likely lose a sale. 

    It seems paradoxal, but you will have to find the right balance between making your mobile site simple and very quick to load whilst still maintaining as much functionality as possible. The M&S mobile site is a great example, you can browse their entire product range, yet the navigation is very simple, you can sort items and search. Their mobile commerce site has generated over 1.2m unique users and taken single purchase orders exceeding £3,000 since its launch in May 2010. Pretty impressive! 

  4. Don't make registration compulsory and offer mobile payment options.

    First of all, don’t force your users to register before you actually close a sale. That is something I explained a while ago on a blog article: how to build an effective sign up form. Let your customers purchase first and then let them deal with registration afterwards (if they want). This is even more important on a mobile with a smaller screen and keyboard as you want a very smooth and pain-free process. By making users register before the checkout you are adding at least three fields to fill in and most of this information will be asked during the payment process anyway!  

    When it comes to entering credit card details on a smartphone, it is likely many customers will abandon rather than try. So try and work around that barrier and really make the purchase experience very friendly.  The aim is to reduce as much as you can the number of clicks to make it really easy for existing customers to shop and keep shopping on your site. The Amazon model is one to follow. It is so easy to buy on their site that it’s no surprise to me they have such large mobile sales figures.

    If you are a recurrent Amazon user, they already have your payment details stored and in less than 6 clicks you are done with your purchase on the mobile. At checkout, they ask your email address and password to generate a page asking you to choose a delivery option. Then on the next page you will be asked to select your payment method, all the cards you have previously added on your Amazon account will appear with their expiry date. Consumers can then either enter a new shipping address or opt to send to one already linked with their account. Once these choices are made, the consumer clicks on the checkout button and the transaction is completed. Pretty easy and even easier with their 1-Click order option.

    By storing credit card details in the registered account profile of existing customers you are removing the laborious process of entering the credit card number, expiration date and delivery address on a small screen. You probably think saving customers payment details on your site is adding a bit more PCI compliance hassle, but it will turn out to be an excellent way to attract repeat business from mobile users and most third party payment platforms have this functionality freely available to be integrated with.

    Some users will prefer using other payment options such as PayPal or any other alternative payment (Google checkout) that they know as secure and legitimate. The payment process is reduced to entering a username and password. These options reassure customers that are concerned about entering their card details via mobile and they also eliminate the need to fill in lengthy forms.

    Another good idea is to offer phone support to sceptical users who need more reassurance to get involved. Make sure you always have a phone number available on the product details page and on the checkout page so customers can complete the transaction by phone. 

    Finally, you could look into offering “collection in store” rather than mobile checkout options. The famous “reserve and collect” from Argos is an excellent method of generating sales from offline shoppers, but to make it work, keep the time between reservation and collection to a minimum. 

  5. Location, location, location.

    In mobile, location is context so it is important you know where your users are when accessing your mobile site. 

    Apps and now HTML5 employ some of the smartphone’s most advanced features and functions, such as the GPS system, to fetch the user’s location.  This is such a great thing to customise a mobile site experience to a consumer’s location.  It often grinds my gears to see that some global retailers are not able to direct me straight to the right local version of their site and ask me to choose my location... (I am particularly looking at you Ikea and there are so many others). I think it is important not to forget users are using a mobile which means small screens, smaller keyboards but are still in the need of information quickly without too much effort! Inflicting a bad experience on consumers who are nicely trying to connect with you on your mobile site might end up in you never seeing them again. 66% of consumers would be less likely to buy from a brand following a poor mobile experience (Tealeaf survey).

    In addition to locating where your users are and directing them to the most appropriate local site, it is also a good idea to offer a store locator.  Surveys show that it is amongst the most popular features of both mobile sites and apps. Sometimes consumers just go on your mobile site to look for an item or stock levels (Argos) but would rather buy it from the offline shop. Store locators are a great way to drive traffic in store and provide distance, store facilities, contact details, opening hours and directions. Argos and Tesco are 2 retailers that do this very well. 

    It would make sense to detect a user’s location by using smartphones’ GPS to present the nearest offline stores rather than having the users to type in their postcode (especially sometimes it might be tricky for them to know the postcode of the area). Only mobile sites developed in HTML5 and apps can offer that feature. Rightmove mobile site in HTML5 is a great example. 

    So as much as you can try to make the most of these location-based tools as they improve your consumers’ mobile experience and they also appeal to users who are shopping locally and looking for particular products and services. 

What are you waiting for?  Hopefully not for your competition to take the advantage! Get involved NOW.

Many retailers are waiting to launch their optimised mobile website until mobile commerce becomes more significant, but all the current stats show that the opportunity is now.  

The longer you wait to launch your mobile site, the more time you give your competitors to establish a successful mobile presence. Mobile commerce might be in its early stages but it is quickly gaining popularity as a way to shop.  I would use this as an opportunity to take the advantage, test what does and doesn’t work for you, create a "WOW" factor amongst your customers and give them something about you to share with others.  It can only raise your brand awareness and simply differentiate yourself from your competition.  

Do you need help? Codegent’s Mobile division might be able to give you a hand.

If you want to talk to us about your mobile commerce strategy, then please do get in touch.

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Mobile Web Browsing

Posted by David Hart on 6 June 2011 at 10:11 AM
Categories: Codegent News, Online Innovation, Web Apps, Mobile
David Hart
David Hart
Co-Founder
BLOG: Mobile Web Browsing

Source: Tecmark

The time for waiting is over

Back in September 2009, when mobile was being heralded as the next big thing, the amount of web traffic that actually came from a mobile was still only a measly 0,02%. Most of us thought, let’s just wait and see.

  • By September the following year … it was just above 3%. Still… wait and see?
  • By January of 2011, it had grown to 8.09%. Erm... that’s getting significant.
  • Predictions are that it will reach about 15% by June 2011.

 

We think this is so significant that we have invested in a dedicated mobile division within the agency. It’s a small team of six people at the moment but we’re already at production capacity.

So how do we feel about the experience that 15% of people who access your website currently have?

There are 3 key considerations when it comes to thinking about mobile traffic:

  1. User experience. We determine how the user is accessing the site and render in a way that the user experience is a rewarding one based on their device. There shouldn’t be any horizontal scrolling or the need to be constantly growing and shrinking the page.
  2. Consistent. Your mobile site should use the same database as your standard site. If content is updated, it should be updated everywhere at the same time.
  3. Use case. This one is a bit trickier, but think about your own experience. When you are browsing a site from a mobile, chances are you are doing it on the move and you have a different set of requirements than if you are browsing from work or at home on a regular computer. This means that the type of content you surface might be different across different platforms.

Some examples:

Codegent
Well, maybe we need to put our money where our mouth is. We created a mobile version of our site over a year ago. And we applied the three considerations above. We believed that anyone accessing our site from a mobile was probably doing so because they wanted to get in touch with us. So we ensured that they could call us straight from the homepage and that a map was easy to find.

Codegent Mobile examples

Illy Issimo
This is a very simple site. But there is no need for horizontal scrolling and the use case is that people will be online if they want to either find a store when they are out and about, or possibly even buy online there and then. The regular website focuses more on the products themselves and the store locator function is given less importance on the page.

Illy Issimo Mobile examples

About.com
With About.com, the use case didn’t change drastically between mobile and computer interfaces. The site gives people information that they need to do the things that may enrich their day-to-day lives. So, this information could be relevant at home or on the go. But their site does make best use of the space a mobile platform provides. There is no horizontal scrolling and all the same content is featured attractively, with the hierarchy laid out in the same order as the main site: whereas on the main site hierarchy is broadly arranged left to right, top to bottom and large to small, on the mobile version, the more important items are featured nearer the top of the page.

About.com Mobile examples

What about apps?
Obviously, with the rise of mobile browsing has come the rise of mobile apps. Apps can either be free or revenue-generating in themselves.

Whilst apps can pull in location-based information and data from online, some companies are using apps as a means of giving people their content in a simplified way without the need to always be online. This depends on how immediate the content needs to be of course: there isn’t much point in having a social network or news site sat on an app that doesn’t need internet access, however if your site contains information that doesn’t change that often but is useful for users for regular reference, then an app might be the route.

The issue with apps however, is that people will only ever want a finite amount sat on their phones. So, if your site is primarily sales information, unless it somehow supports the end-user regularly, then an app might not be the route to go.

Winston Churchill – Official Wit & Wisdom
We developed this app in association with The Times newspaper and the Winston Churchill Estate. An app which gives people access to the quotes and writings of Sir Winston Churchill was ideal content for an app.

Winston Churchill app

Inside Ferrari
Meanwhile, photographer Jon Nicholson, recognised that the iPad was a great device to showcase his work. We started with a project he did behind the scenes of Ferrari’s Formula 1 team.

Inside Ferrari iPad app

We’ve written more about the business of apps for those who want to explore this further:

App Store Optimization
App Payback - What Business Model Works Best?
Publishing on the iPad - Where's the Paper Boy gone?

Codegent’s Mobile Division might be able to help

If you want to talk about how you should be presenting your brand and your content across mobile, then please do get in touch.
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Third Thursday - May News

Posted by Mark McDermott on 19 May 2011 at 06:01 PM
Categories: New Wins, Codegent News, Site Launches, Web Apps, Mobile
Mark McDermott
Mark McDermott
Co-Founder
BLOG: Third Thursday - May News

It's the Third Thursday of the month and I am all alone :(

The mobile team working from the garden
The mobile team working from the garden

Other links referenced...

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App Store Optimization (optimisation)

Posted by Mark McDermott on 19 May 2011 at 04:22 PM
Categories: Online Innovation, Codegent College, Mobile
Mark McDermott
Mark McDermott
Co-Founder
BLOG: App Store Optimization (optimisation)

People are buying Apps for phones, tablets and computers all over the world. There is big money in it and it is not just going to Apple. For example, Gartner predicts that by 2015 Android will account for 49% of smartphones.

The best way to source Apps is through App Stores. Apple, Google, Nokia, Blackberry and even Amazon have them, plus there are many spin offs proliferating the web.

App Stores provide a consolidated location for developers to upload their products and gain instant visibility and traffic from millions of users. However, these stores are quickly getting crowded and competition is intensifying as we strive to build awareness and recognition. Step forward App Store Optimization (ASO).

Optimizing for App Stores

The App Store search algorithm works quite differently to Google. Relevance is driven by downloads, ratings and keywords so, once optimised, popularity is very important. As free apps are downloaded far more than paid ones it supports the theory that a free or “lite” version is advisable. This, in turn, promotes your paid-for upgrade. It’s no coincidence that the same app will often occupy the top spot on both the free and paid charts.

Unlike traditional search engines App Store rankings are not built up over time. Baptiste Benezet of faberNovel came to the conclusion that "The formula for App rankings only accounts for your last 4 days of sales." The formula is 8 times the sales of the current day + 5 times the sales on the 2 proceeding days + 2 times the sales on initial date.

App Store Rankings
Source: ReadWriteWeb

It would seem that short, sharp campaign bursts are the best way to achieve high rankings, break into the category charts and great a self-perpetuating cycle of high download figures.

However more recently Google and now Apple are including user activity as a factor. Daily or Monthly Active Users are logged and those Apps that are used more frequently will also rank highly. The Android Marketplace takes note of the percentage of users that keep the app installed on their device as space is generally more of a premium with users removing Apps that don’t cut it far more frequently than those using Apple devices.

The Apple App Store search is exact-match only. Your app will only show up if there is an exact match against the app or company name or keywords you have specified. Apple does NOT search against your description, which means that text should be purely around convincing the user reading it to hit install/buy. However, the iTunes Web Preview page is often indexed high on traditional search engines and the first three lines of your description can be indexed so it is still worth optimising the start of your description text. Other App Stores such as Android Marketplace do include description in their search criteria though.

Keyword optimisation is therefore pretty crucial. You should follow similar techniques to standard SEO. Prioritise the words and try and think of what keywords or phrases a user would think of to find your type of app. This could also include popular competitors or major platforms you have integrated with, as their names are popular search terms. A word of warning though. You do risk being rejected by Apple if you blatantly hang on the coat tails of a competitor so you try and be a bit subtle.

That brings us onto the name. Unfortunately a buzzy sounding app name will rank poorly against a does-what-it-says-on-the-tin title. You should also consider starting with a number or early letter in the alphabet for when the user orders their result by name. Including popular search words such as “fun”, “easy”, “exciting” and “free” would do you no harm either.

For example on our new Learn Chinese App we have used the title "Learn Chinese Lite - Mandarin Phrasebook for Travel in China" to capture as much keyword traffic as we can. We have substituted "Lite" with "Pro" for the paid version and also linked to it heavily in the free app to prompt upgrades.

Design & Build

The icon that represents your App is hugely important. It should be eye catching and well designed to give a solid first impression and communicate that this wasn’t cobbled together by a talentless nerd playing with a bit of code. Check out this superb guide on good app icon design.

Whilst your icon design might gain you a view, your screenshots are likely to tip the balance. They should be well chosen examples that flatter the app, demonstrate it’s usefulness and grab the user’s attention. 

Additionally the filesize of your app can affect its popularity. An app under 10MB in size can be downloaded over a 3G network whereas anything over that requires a wifi connection or it has to be downloaded via a computer associated to the device. If you can’t access the app the moment you find it, you may never come back.

Building Downloads

A well-optimised app will still not rank well until it proves to be popular. In order to maximise your potential download figures you should get listed in app directories.

Reaching out to bloggers can be very powerful. We noticed this after we launched Learn Thai and it was picked up by a prominent blog within a few days, skyrocketing downloads. Don’t be afraid to contact bloggers, they need fresh content to write about! Just keep it short, friendly and relevant.

Be social! It is easy to integrate Twitter or facebook connect into the app and encourage users to share their scores, activities or even that they like the app on those platforms with their own audience.

It is also worthwhile asking your more active users to rate the app. If a user has had the app for a while and has used it quite frequently it is worth popping up a simple message asking for a rating or review. If this is done in an unobtrusive manner it should not harm your app at all.

There is quite a lot of information to take in there but I hope I have communicated just how vital it is to plan, research and test your search and marketing tactics to avoid your masterpiece lying unused in the murky vaults of an App Store server.

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App Payback - what business model works best?

Posted by Mark McDermott on 17 March 2011 at 11:12 AM
Categories: Online Innovation, Codegent College, Web Apps, Mobile
Mark McDermott
Mark McDermott
Co-Founder
BLOG: App Payback - what business model works best?

How do you make money from mobile apps? With all the hype that has surrounded Smart Phone Apps in the last few years it all seems so simple. Design and build a killer app, release it to the various market places and then sit back and watch the money roll in. For some lucky punters this has been the case but the psychology and tactics for successfully making money through apps is nuanced with a few key factors to consider.

Straight Purchase

I won't linger too long on this as it is a pretty simple concept to grasp. Build an app people want, then sell it to them. A word of warning though. Unless your app generates a lot of marketing hype, favourable blog or in-store reviews or charts on the best selling lists for your category then be prepared for fairly barren sales, especially if this app is not an extension to an already established brand. Mobile users do not speculatively part with their cash unless there is some sort of validation that this is the app they are after, normally from ratings from other users. So in order to make money you better be prepared to spend some on advertising and promotion.

Additionally as competition intensifies between app developers a price war has also begun and the Average Sales Price (ASP) of apps has been steadily decreasing over time. Nobody wins in a race to the bottom though so what other options are there?

Make it free?

It does seem counter intuitive to put all of that effort and budget into a mobile app to then just give it away for free, however there are still some benefits to doing this. Apps are frequently bolt ons to existing web services that make it easier for mobile users to access and consume. There is a school of thought that people will start to access the web purely through apps rather than directly through the browser as the quantity of content and noise proliferates users will want some form of filter to it all. There are more than 200 million (of the 600 million total) active users accessing facebook through mobile devices and those that use facebook on their mobile are twice as active as non-mobile users.

So a mobile app is a natural addition to your existing web presence if you want to keep your user base engaged and active. Unsurprisingly free apps also get downloaded a lot more than paid ones, especially on the Android platform so you could also consider this an exercise in brand building as well as facilitating user consumption.

Ad Supported

Including adverts in your app seems like a pretty simple revenue model. There are established Ad platforms such as AdMob (owned by Google), iAd (Apple's own advertising platform) and InMobi which dominates the Asia-Pacific market. However the revenue cuts are not great and in order to really sustain a decent income you need to have a lot of active users for your app. There is no real harm in supporting your free app with Ads aside from a bit of user distraction and the fact they may well click off your App completely if lured in by the marketing (although iAd has the benefit of being completely in app). You could also consider offering a premium service that removes the Ads which your most engaged users will want to take up.

In-app Billing

In-app billing has long been lauded as the answer to the free versus paid debate. Essentially the download of the app is free (which helps maximises the potential user base) and then the app either becomes chargeable for certain features or content. This way users get to try the app out without cost and if they like it can pay for more. It is essential to provide just enough functionality in the demo version to entice the user to try it and then advertise just how much more the user will get when they upgrade to the full version.

Sounds great! But take up of this option has been very slow so far. Bango reported that a mere 5% of the sales it facilitated in 2010 used this method however they also forecast that by the end of 2011 In-app billing will account for 30% of mobile payments as technical limitations that have encumbered developers are gradually resolved.

In-app purchase falls broadly into two camps:

  1. Unlocking content and features in the classic upgrade model from a light version.
  2. Building in micro transactions to buy things like digital goods in a game. For example a new bird charcater in Angry Birds or a facebook badge.

Subscription (The Holy Grail)

Marketers often cite subscribed users as the most attractive as income is predictable and regular (although naturally there is attrition). Each user that comes on board adds to the bottom line created by the previous. The sales cycle is gradually upward rather than peaking and troughing.

Not all apps can warrant a subscription model but if your app provides an ongoing level of service or is a source of valuable fresh content then it should be on your radar. I have heard anecdotally that users are also more open to it rather than a high one off purchase as they feel they can leave at any time and might not spend as much even though they normally end up spending more.

In February Apple and Google raised the stakes by announcing two different “one-click subscription models”, with the key difference being the amount each party will get for each subscription sold. Apple will get 30% for each subscription sold. By contrast, Google's “One Pass” system is a flat 10% charge (i.e., the publisher keeps 90%).

Previously subscriptions were handled externally to the app through a web interface but the ability to do this easily in-app is potentially huge. However the heavy cut that Apple have demanded has prompted a lot of unrest as the 30% cut eclipses many profit margins and Apple have said that there cannot be any "Apple Tax" (where users subscribing through their platform get charged more than anywhere else). This effectively stifles the competition unless there is a complete withdrawal from the App Store. Additionally the subscribing user's data is not released back to the publisher in the same way it would had they signed up direct. That argument needs more time to full play out.

Despite the negative issues Apple now offers an operating system that controls over 100 million high-value consumer accounts all connected to credit cards. Google and Microsoft are also both investing enormous resources in this area as well and are showing more willingness to be flexible to both publishers and advertisers.

The only downside is that users are only happy to manage around 6 subscriptions at any one time so get in quick before the gold rush!

Either way now might be the time to start thinking of your future app business model.

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Where's the paper boy gone?

Posted by Maxime Boulin on 16 February 2011 at 02:47 PM
Categories: Codegent News, Online Innovation, Press, Web Apps, Mobile
Maxime Boulin
Maxime Boulin
Head of Mobile
BLOG: Where's the paper boy gone?

Murdoch was right claiming that the iPad was going to be a "game changer": it's been dominating the "tablets" market ever since its release in 2010 (From the second quarter to the third quarter 2010, the overall media tablet market grew 45% percent and has been driven "almost exclusively" by the iPad (1)) and has had a tremendous impact on how people consume information. As of December 2010, 14.79 million iPads have been sold, making the iPad the best-selling tech gadget in history. iOS and its "exclusive" apps have definitely contributed to its success, and have drastically changed the way we experience Web browsing, gaming and media. I don't know about you, but I haven't purchased a single magazine (nor read news on my computer) since the iPad introduction. I've been purchasing, reading and sharing news & articles right from the comfort of my couch. The iPad has become my breakfast companion, and I thought I'd give you a tour of how it got there in this regard, app by app.

The pioneer

Wired MagazineWired Magazine (now Wired Reader for iPad)

Wired for iPad was the first (good) example of what publishers and content creators can achieve on tablets, offering additional value compared to the print version (explanatory animations, videos inside the content, gesture-driven reading, animated/video ads etc.). Although this first attempt at a tablet magazine wasn't appreciated by everyone (many disliked the fact that users had to purchase every release as a new app), it kicked off the wave of "newsstand" apps.

 

Personalised social magazines

Pulse News ReaderPulse News Reader

Pulse was introduced as a "clean and elegant news reader" and redefined the way we consume news feeds on a mobile device. By providing a manageable grid of boxes on the iPad display - each row being a new feed - coupled with its snappy interface, it transported Pulse News Reader into the "top paid" category in just a matter of weeks.

 

FlipboardFlipboard

Flipboard is a more personal, social magazine. It integrates with your Facebook and Twitter accounts, and displays news in an easy-to-read, magazine-like format. Flipboard got notorious for it's animations and simplicity (e.g. you "turn" pages just like you would do on a paper magazine). Flipboard is still my favourite way to consume news on the iPad and keep in touch with my friend's activities.

 

FludFlud

Flud is the latest visual news-reader app coming to the iPad, and describes itself as "a modern, beautiful and personalized mobile news ecosystem with the vision to empower it's users to engage and broadcast relevant news topics to their social networks". Flud takes Pulse's concept one step further, offering a much tidier experience to it's users.

 

The big name's magazines

Popular SciencePopular Science

Published by Bonnier, Popular Science on the iPad continues in Wired's footsteps: bringing a paper magazine to life on the iPad. Its interface is amongst the best around, offering a nice level of interaction possible with the content.

 

Project MagazineProject Magazine

Project Magazine, produced by Virgin, is one of the most recent additions to the magazines category on the iPad. It's an incredibly polished magazine, covering a rather broad array of topics, with really great content and few advertisements (especially compared to Wired). Definitely a tablet magazine done right.

 

The DailyThe Daily

The latest arrival in the magazine category is no less than Rupert Murdoch's creation: The Daily. With a $30 million initial investment, and costing around "half a million dollars" to produce each week, The Daily has been highly anticipated. It's also the first app to introduce and rely on Apple's new subscription system. Unfortunately, The Daily suffers from numerous crashes and slow (to say the least) startup times. Hopefully, these problems will get addressed in coming revisions.

 

What's next?

Far from being monotonous, there is still room for improvement in this category of apps, particularly in the area of interface design and how the content is experienced. I think this is where companies like Push Pop Press can enter.

Push Pop Press

Push Pop Press was founded in February 2010 by a team that includes ex-Apple genius designer Mike Matas. They present themselves as "[…] bringing together great content and beautiful software to create a new breed of digital books. Books that let you explore photos, videos, music, maps, and interactive graphics, all through a new physics-based multi-touch user interface".

We know very little about it yet, but John Gruber from "Daring Fireball" has made laudatory comments on what he has seen from the app so far. Judging by his post, it looks like they have done an amazing job, and it could very well be the precursor of the next generation of tablet-specific "newsstands" & magazines. It's definitely an app to keep on your radar.

The iPad has changed, and is still changing the way we consume information and media, yet we're just at the beginning of the tablets era and I am sure we will continue to be amazed by future tablet-specific creations. Just like Sinatra would say "the best is yet to come"!

(1) Data sourced from http://arstechnica.com/gadgets/news/2011/01/tablet-market-grows-45-quarter-over-quarter-driven-by-ipad.ars

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There's no place like phone?

Posted by Matt Jukes on 16 December 2010 at 04:09 PM
Categories: It's a Random World, Mobile
Matt Jukes
Matt Jukes
Creative Director
BLOG: There's no place like phone?

Hi my name is Matt, and I am an addict. It’s been 34 days since my last tweet, check-in or status update. I am a social media addict who, in a single 24-hour period, is capable of posting upwards of 20 tweets, five check-ins, and three status updates – on a quiet day.

I became acutely aware of my addiction on the eve of my latest holiday, when I dropped my iPhone and shattered the screen. In one absent-minded swoop, I had destroyed my book, my camera, my watch, my calendar, my MP3 player and... my phone. The tiny electronic object, which could never be further than 2m away from me, was useless. This left me isolated, disconnected and clamoring for internet cafés, just to get a fix of what my friends were up to – and that was just the start. Apart from the obvious lack of incoming and outgoing phone calls, I couldn’t perform tasks that would ordinarily slip off my fingers without a second thought.

For starters, I had to print out maps to navigate the most basic city streets; I couldn’t even refer to my phone to orientate myself North. I would walk past store fronts, displaying items I wanted to research further and be at a loss without a search engine and a quick bookmark for later reference. Cute little landmarks that reminded me of my friends were past and forgotten, since I had evolved into a state of clicking and uploading. So to stop and take out a camera was way beyond my limited attention span. I also constantly found myself asking passers-by for the time.

Most tragically, I was unable to ‘check in’ at the North Pole. For a whole month I was plunged into a state of what is now known as ‘nomophobia’.

I am not alone in my addiction; nearly 50% of 16-24 year olds have an internet-enabled phone. This instant access to the internet is set to radically change the purchasing habits of future generations of consumers and it is vital that retailers are prepared to respond.

Before the social media revolution, advertising was often focused on getting the consumer into a store. This mindset is in need of drastic change, for the simple reason that even if a potential customer is in your store, a few simple taps on their phone could easily take them to a competitor’s website, comparing prices. Guy Laurence, the Chief Executive of Vodafone reports that “20% of consumers on Oxford St on a Saturday are online at the same time, checking Facebook and checking rivals prices”.

Mobile social networks like Twitter and Facebook have put all of your consumers' friends into their pocket. And the consumer is happy to have this support – not least in the changing room. Gone is the impulse buy, along with the perennial question, “Does my bum looking big in this?”. Now this question can be answered with a quick photo post. Laurence again reports that this in turn has led to a drastic increase in time spent in a store’s changing rooms, as the potential customer waits for their friends to respond. This is social sharing at its most intimate and empowers the consumer to either purchase the product or, in the face of new information arriving whilst they’re switching between skirts, leave it behind.

Amazon has further empowered the consumer with their latest iPhone application. A shopper can be wandering through a store and upon finding a product they are interested in, whip out their handset and simply scan the barcode. The app then hops online and proceeds to show all the retailers who stock that product, arranged from cheapest to the most expensive. And yes, there is a large ‘buy-now’ button. This gives the consumer unprecedented power over the retailer; never before has direct product comparison been so simple.

In practical terms, this means that bricks & mortar retailers can no longer compete on price alone; logically, this should push the retail industry back into the realm of the service industry.

The internet trade body, IMRG, is estimating that £6.4bn will be spent online this Christmas, and 20% of that through mobile applications. That is £1.28bn changing hands through iPhones, Blackberrys and Android phones.

This bourgeoning market is rapidly being catered for by many high street traders, who are building mobile websites – rather than apps – in order to capture the consumer in the heat of the moment – and specifically whilst in the competitors’ shops, when there isn’t time to download an app.

Marks & Spencer has just launched a fully transactional e-commerce mobile site, to connect with this mobile audience. This is a simple site which works on almost any mobile browser and allows a user to search through their extensive range. But something is missing: nowhere on the site can I find a store locator or contact details. These two features are vital to today’s consumer, who might be checking out the competition while trying on an item of clothing in another retailer’s changing room.

In an effort to get the consumer to spend more time in store, department store Debenhams has initiated a competition with the children’s game of ‘four-square’. Anyone who “checks in” (via the Foursquare app) on a Friday is given a free cup of coffee in their in-store café. This is a fantastic way to get the mobile consumer in the store and keep them inside longer. The only weakness with this is that this free coffee potentially gives them time to sit down, take out their smart phone and check the competitors’ prices of a product.

It’s easy to forget how quickly this change in the consumer's mindset has come about. It was just a year ago that it was only online retailers who were investing in mobile platforms, and the thought of making a payment on your phone was foreign to the mainstream consumer.

But with the advent of the iPhone, which put the internet into everyone’s pocket and Apples App store, which made it easy (and acceptable) to pay for goods through your handset, we now have a new and formidable generation of mobile consumers who are educated about retailers and competitors at the point of purchase.

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Do you do... mobile apps?

Posted by David Hart on 21 October 2010 at 02:16 PM
Categories: Site Launches, Online Innovation, Mobile
David Hart
David Hart
Co-Founder
BLOG: Do you do... mobile apps?

Quite often we are asked if we “do” mobile apps. The answer is of course ‘yes’. Or rather, we create elegant and functional apps and the way we deliver them will depend on your business objectives.

I’ve never quite understood the notion that an agency might ‘specialise’ in iPhone apps. It’s like saying we only do Flash work or PHP. It might be that you have a bias towards Flash or PHP, but it’s hardly a selling point. The key question is “is it useable by the people who you want to connect with?”.

To us, it makes sense to consider the use-case for everything and then determine how the content will be delivered. So this could mean an app that supports an existing website, such as the Pownum iPhone app, that just allows people to do something on the move that they could otherwise do online. It could be a stand alone application, such as The Wit & Wisdom of Winston Churchill app that acts as a revenue-generation tool for the client, or it could be the Inside Ferrari iPad app that makes the most of the platform to show off beautiful photography. We’ve gone into a bit more detail below.

Pownum iPhone App
For someone like Pownum, they have a site that allows people to find and rate companies. It’s not a hugely complicated concept for the end-user, but the website has a lot of content on it which doesn’t look as good on a mobile screen. We also made the assumption that the use-case would be slightly different when on the move. It would be most likely that someone would want to instantly find out the Pownum rating of a client, or quickly rate a company. So we paired it right down to these key elements and made the interface easy to read without needing to zoom in or horizontally scroll.
Pownum app iTunes preview

The Wit & Wisdom of Winston Churchill iPhone App
This is a stand-alone application (supported by a website page that further sells the app). Users have to pay to download the app, which provides a searchable database of quotes, speeches and ‘Red Herrings” (quotes mistakenly ascribed to Churchill).
Churchill iPhone app iTunes preview

Inside Ferrari iPad App (launching late November) 
In this instance, we are using the iPad’s innate strength of being a portable tool that shows off rich media to its absolute best. Jon Nicholson is a renowned photographer who his work has been the subject of a number of articles and books. Like us, he felt that the iPad, could be the digital equivalent of the coffee table book if presented in the right way. This app is due in the iTunes store in late November.

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